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| lvppCanvasIndexed (const char *fName, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h, uint8_t colorDepth, lv_color_t *providedBuffer=nullptr, lv_obj_t *parent=nullptr) |
| Construct a new lvpp Canvas Full Color object.
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virtual | ~lvppCanvasIndexed () |
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bool | addColorToIndex (lv_color_t col) |
| Add a single color to the indexed color set.
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bool | addPaletteToIndex (lv_palette_t pal) |
| Add a full palette of color to the indexed color set. This is 10 colors.
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void | clearColorIndex () |
| Remove all colors from the indexed color set.
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bool | getIndexFromColor (lv_color_t col, lv_color_t &ind) |
| Get the Index of a single Color.
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void | setbgColor (lv_color_t bgColor) |
| Set the background color of the canvas.
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void | setbgColorByIndex (lv_color_t bgColorIndex) |
| Set the backgrond color from an index color.
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void | drawPixel (lv_coord_t x, lv_coord_t y, lv_color_t color) |
| Draw a single pixel on to the canvas.
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void | drawPixelByIndex (lv_coord_t x, lv_coord_t y, lv_color_t colorIndex) |
| Draw a single pixel on to the canvas using an index color.
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void | drawLineVert (lv_coord_t x1, lv_coord_t y1, lv_coord_t h, lv_color_t color) |
| Draw a verical line on the canvas.
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void | drawLineVertByIndex (lv_coord_t x1, lv_coord_t y1, lv_coord_t h, lv_color_t indexCol) |
| Draw a verical line on the canvas using an index color.
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void | drawLineHoriz (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_color_t color) |
| Draw a horizontal line on the canvas.
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void | drawLineHorizByIndex (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_color_t indexCol) |
| Draw a horizontal line on the canvas using an index color.
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void | drawRectWithoutFill (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_coord_t h, lv_color_t borderColor) |
| Draw a rectangle on the canvas without filling in the rectangle.
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void | drawRectWithoutFillByIndex (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_coord_t h, lv_color_t borderColorInd) |
| Draw a rectangle on the canvas without filling in the rectangle using an index color.
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void | drawRectWithFill (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_coord_t h, lv_color_t borderColor, lv_color_t fillColor) |
| Draw a rectangle on the canvas and fill in the center of the rectangle.
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void | drawRectWithFillByIndex (lv_coord_t x1, lv_coord_t y1, lv_coord_t w, lv_coord_t h, lv_color_t borderColorInd, lv_color_t fillColorInd) |
| Draw a rectangle on the canvas and fill in the center of the rectangle. This uses index colors.
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void | drawCenteredRectWithoutFill (lv_coord_t xBorder, lv_coord_t yBorder, lv_color_t borderColor) |
| Draw a centered rectangle on the canvas. Will have xBorder/yBorder around it.
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void | drawCenteredRectWithoutFillByIndex (lv_coord_t xBorder, lv_coord_t yBorder, lv_color_t borderColorInd) |
| Draw a centered rectangle on the canvas. Will have xBorder/yBorder around it. This uses index colors.
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void | drawCenteredRectWithFill (lv_coord_t xBorder, lv_coord_t yBorder, lv_color_t borderColor, lv_color_t fillColor) |
| Draw a centered rectangle on the canvas and fill in the rectangle. Will have xBorder/yBorder around it.
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void | drawCenteredRectWithFillByIndex (lv_coord_t xBorder, lv_coord_t yBorder, lv_color_t borderColorInd, lv_color_t fillColorInd) |
| Draw a centered rectangle on the canvas and fill in the rectangle. Will have xBorder/yBorder around it. This uses index colors.
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| lvppBase (const char *fName, const char *oType) |
| Construct a new lvpp Base object.
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| ~lvppBase () |
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void | createObj (lv_obj_t *o) |
| Create the handlers and store the newly created object.
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lv_obj_t * | getObj (void) |
| Get the Obj object.
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lv_obj_t * | getLabelObj (void) |
| Get the label object.
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virtual void | setSize (lv_coord_t width, lv_coord_t height) |
| Set the Size object. Most of the time, LVGL does a great job of setting a sane size, but manipulation of things like the text or the font size can cause this to no longer be a good size. It is a common use pattern to instantiate a widget and then use setSize() and align() to place them in your user interface as needed.
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void | align (lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs) |
| Change the x/y location of the object.
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void | setFontSize (uint8_t points) |
| Set the Font Size for the object in simple 'points'.
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void | setFont (const lv_font_t *pF) |
| Set the Font to be used. This is a more complete/complex version of setFontSize(). The fact that the font pointer is required at least means the user knows the font exists.
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void | setBGColor (lv_color_t color) |
| Set the background color of the object.
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void | setColorGradient (lv_color_t col1, lv_color_t col2, lv_grad_dir_t direction) |
| Sets a Color Gradient from col1 to col2 in a vertical or horizontal direction. The gradient is place on the indicator for lvppBar, lvppSlider, and lvppArc. The graident is placed on the 'main' area of all other objects.
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virtual void | setText (const char *pText) |
| Set the Text for the primary text label. For a button, for instance, this is the text on top of the button.
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std::string | getText () |
| Get the Text from the object/label and put it in a std::string.
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void | setTextAlign (lv_align_t align, lv_coord_t xoff, lv_coord_t yoff) |
| Set the Text Alignment. This allows the object's primary label to be moved from its 'center' position.
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void | setTextColor (lv_color_t newColor) |
| Set the Text Color of the primary label object.
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void | setLabelJustificationAlignment (lv_text_align_t _align) |
| Set the Label's text alignment (left/right/center)
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void | setLabelColorizationEnabled (bool bEnable=true) |
| Turn on or off inline text colorization. To use colors inline, simply use #RRGGBB in the text where the R, G, and B are hex values. Be sure to have a space before and after.
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virtual void | setAdjText (const char *pText, lv_coord_t x_ofs=-10000, lv_coord_t y_ofs=-10000) |
| Set the text for the adjacent text label. This label is not enabled by default. Setting this text will create and enable the adjacent label object. The label's position can be set, optionally, as well.
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void | setAdjTextColor (lv_color_t newColor) |
| Set the Adjacent text color.
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void | setAdjBGColor (lv_color_t color) |
| set the background color for the adjacent text
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void | setAdjColorGradient (lv_color_t col1, lv_color_t col2, lv_grad_dir_t direction) |
| Sets a Color Gradient from col1 to col2 in a vertical or horizontal direction.
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void | setAdjFont (const lv_font_t *pF) |
| Set the Font to be used for the adjacent text.
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void | setAdjJustificationAlignment (lv_text_align_t _align) |
| Set the adjacent Label's text alignment (left/right/center)
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virtual void | onClicked () |
| Callback that derived objects can use to get notification when the object is clicked.
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virtual void | internalOnClicked () |
| Internal version of the onClicked() callback which is used for other derived internal objects in the library.
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virtual void | onValueChanged () |
| Callback that derived objects can use to get notification when the value changes of an object.
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virtual void | internalOnValueChanged () |
| Internal version of the onValueChanged() callback which is used for other derived internal objects in the library.
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void | setFriendlyName (const char *pName) |
| Set the Friendly Name of the object. This is the name given in the constructor's fName parameter and is unlikely to be changed. However, it can be via this method.
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std::string | getFriendlyName () |
| Get the Friendly Name of the object.
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std::string | getObjType () |
| Get the Obj Type.
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const char * | whoAmI (void) |
| Utility useful for dumping the friendly name and object type if needed.
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void | setCallbackOnClicked (std::function< void()> cbF) |
| Uses a lambda callback for when an object is clicked.
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void | setCallbackOnValueChanged (std::function< void()> cbF) |
| Uses a lambda callback for when an object value changes.
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virtual void | setNewParent (lv_obj_t *pNewParent) |
| Changes the parent object on the fly. Used primarily for lvppScreen::addObject(). Sets parents of adjacent label, value label, and label appropriately.
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Construct a canvas which uses INDEXED color rather than FULL color methods.
Canvas drawing is very powerful in LVGL, but only when a full color canvas is available. In many smaller CPUs, full color isn't an option due to the sheer size of needing to have a buffer which is width * height * 4-bytes plus a bit more. LVGL has some great facilities around drawing rectangles, lines, and labels with really nice options like rounded ends, line thicknesses, and other style attributes. Many of these functions simply do not work in the indexed color world.
The underlying LVGL library allows for pixel drawing using an lv_color_t where the '.full' member is not actually a color but instead is an index based on how many colors are in the indexed color set. For instance, if you've chosen a 4-bit indexed color set, then the indexes would run from 0-15 and it is up to the user to "set up" the indexed color set (palette) prior to using any of those indexed values.
In lvppCanvasIndexed, some of the mystery and intricacy is taken out of the drawing and also the class supports drawing of lines and rectangles in a more limited fashion than the native full color canvas LVGL drawing routines.
To alleviate the complexity of keeping track of which color corresponds to which index value, this class allows the user to utilize either lv_color_t values or index values to do the drawing functions. The internals of the class work out the translation. This is accomplished by the user adding colors and/or palettes to the object through addColorToIndex() and addPaletteToIndex(). These colors are then mapped to index values internally which then allows the user to work in "colors" rather than indexes to colors, if they wish.
While it was the original intention to have users utilize only colors in this class, it was revamped to allow drawing by index as well. It is up to the user to keep track of what color is which index. And all of the drawing functions which are draw*Indexed() do take an lv_color_t but this is done in the same manner that LVGL intends it. The ".full" member of that color is actually the index value and not a true color. While I didn't particularly like the type conflict between a real color and an index, I felt it important to lean, again, to being more similar to LVGL concepts than to make my own.
NOTE: If the user tries to draw using an lv_color_t color which is not already defined in the indexed color set via addColorToIndex() or addPaletteToIndex(), the drawing requested will not take place and there will be an LV_LOG_WARN()
message created to note that the requested color was not in the indexed color set.
NOTE: The primative drawPixel() is likely 'more expensive' than drawLine() and drawRect() functions for situations where more than a few pixels are to be drawn. This is because the drawing is invalidated after every pixel draw in the primative case while in the case of lines and rects, the invalidation is only done once after all of the pixels are 'laid down' in the drawing area. This is only a performance warning and not a functional one.